Long time, no see

A small update on what I’ve been doing lately, since it’s been a while since I posted. Includes: 3D modelling with Blender and developing with C++ in Unreal Engine.

So it’s been some time since my last post here. I have used that time mainly working, but I’ve also shot some photos and done some code learning.

One of my biggest resources for learning, is Udemy.com. I have purchased some courses there, regarding Unreal Development with C++, and 3D modelling with Blender. For me, this works perfectly. I’m learning progressively and get the work down through the challenges in the courses.

I’m quite happy with my progress. I’m by no means any expert in any of the fields yet, and I will call myself an amateur enthusiast at the moment. My plan is to 1) complete the courses and 2) work on my own, learning what I need to make games and assets without a lot of limits in competence and know-how.

The latest model I made in Blender, is this Chess Pawn below. I haven’t applied any material or texture to it yet, though. Not too shabby after [never used blender –> 3 days].

And in Unreal Development, I’ve just finished a main challenge in the course, over multiple videoes and smaller challenges, of building a working word game in pure C++, with difficulty settings, error handling, class building, etc. Quite entertaining and exciting.

Now I’m currently learning to build custom components with C++ in the game engine itself. Progress is happening, and I like it.

I hope it will be a bit shorter until my next post, but this is what’s currently happening at the moment. 🙂

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